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Fallout 3 No Weapon Degradation

06.09.2019 

SS2 No weapon degradation. March 2011, 08:44:08 » 5cdad053bdcd3. In all honesty, I think it's nowhere near as annoying as Fallout 3's. No hardcore mode no weapon degradation no damage threshold power armor available in like 10 minutes no ammo types jesus christ. Did they just decided. Said no real human ever. The only way they could have made the repair system worse than Fallout 3's is if they went back to Oblivion's hammers-made-out-of-day-old-bread. I swear, it was like swing, swing, snap. Not once in my many playthroughs of Skyrim did I stop, look at my character's weapon, and think, 'gee, I wish this were broken right now'. Removes weapon and/ or armor degradation from the game in 3 different files, only weapon none degradation only armor both weapon and armor all tested and working as intended but still use the those files at own risk set load order after any mod that changes game settings like MMM or FOOK. I load mine right at the end before my merge file.

  1. Fallout 3 Nexus Categories
  2. Fallout 3 Nexus

No, unless it'beds component of an overarching survival style. If you absolutly must cost me a 'enjoying the video game taxes' in ingame currency don'testosterone levels create me every now and then run back again to town for it simply cost it at the door. Another way would be to permit you to repair it yourself on location for element price, great that could even lead to interesting situations like small suvival sections or dungeons where the feature is converted off as part of the problems.But as a common silver and time drain 'realism' shtick it can move die in a part. I'm going to state yes.Dead Rising and Darkish Souls are two of my favorite games actually and they both have weapon degradationFallout probably do it the greatest by producing the rarer and much better weapons harder to répairAnd Minecraft? That's like weapon degradation the gameAnd when it comes right down to it restricted ammo is definitely generally a primitive form of weapon degradation.Your weapon is just great for a certain number of pictures after that you require to repair it, by reIoading.It's certainly not really for all games, but then once again it's not really in all video games so I'm okay with it. Feasible exceptions in Fallout 3 and New Las vegas because there has been a restoration auto mechanic, it fit with the post-apocaIypse factor, and it offered you something to perform with all those additional matches of poor shield you find lying around.

In Fireplace Brand or literally any various other sport that doesn't take place after the devastation of all fix shops and high quality manufacturers, it will be distracting and unneeded. Some people say it's i9000 to avoid you from just making use of the three or four almost all powerful weaponry, but that qualified prospects to the question of why didn't they just cash the damn weapons correctly in the very first place. I believe in Fallout 3 and NV it worked nicely. It held me scavenging where in additional games I'd simply ignore the surroundings to capture stuff.It also worked actually properly in Much Be sad 2.

Instead of just picking up any weapon, I had been more devoted to the weapons I bought, and guns off the flooring were utilized in even more desperate situations, making those situations really tense for me. This is certainly something I think Far Cry 3 lacked, it was less tense because you could simply uncover any gun by choosing it up off a useless man and using it as though you'd always utilized it.In Monster Seeker I won't say it was great because it obtained really irritating at points, but sharpening á weapon as á Wyvern attempted to hit you to hell sensed kinda badass if you did it right therefore I didn't mind it overall.Overall it's certainly not really irritated me, it just adds to gameplay in those several games I've played with it. Results 3 and New Vegas have it match properly into the environment, it's the apocalypse, weapons are hard to find in good condition, and want to end up being repaired in the severe environments. Weaponry and armor wear't crack very quickly, therefore unless you're also ignoring your stuff, it received't trigger problems.Program Surprise 2 had been fine, because I had plenty of repair tools by the period anything obtained close to splitting. That'beds why the Wrench will be handy.Deceased Island weaponry. Like cardboard and glue. There't virtually no durability, and restoring drains your cash QUICK.Considerably Cry 2 do a good mechanic, and Results did it too as properly to an degree, your weaponry visibly obtain dirtier, and can even jam in a firefight.

Adds pressure at some points, aggravation at others. Enemy weapons are very damaged, so if you're also scavenging, you need to perform it often.

Not bad, but it could possess become tweaked. Experienced my guns crack on me even more than as soon as.Honestly, like a lot have mentioned, if it'beds implemented well, it can include a decent component of trouble and resource administration, but dealt with badly, it will become annoying and useless. It can assist stabilize the roles of melee and ranged equipment, and maybe shield, but that's a idea at greatest. It'beds good but honestly when individuals complain about it being removed from Skyrim stating it's dumbing it down.Is that what you actually believe? I indicate chances are usually in oblivion you have 5 fix hammers in yóur and you have to open up your supply and hammer the still left click on to fix your equipment. Real need for brain work right here right?

Results New Vegas it didn't create much feeling how the repair thing proved helpful but it did make you juggle weaponry a little bit.or simply have a stack of weapons to use as discard.Farcry 2 had it interesting where you knew your weapons were durable for a while but opponents guns had been garbage and would jam or in one situation I got literally explode in my fingers. That was a truly jarring point in the middle of a fire combat, and the absence of a gauge to tell me how crap it was really makes you think double about firing guns. I fuckin' dislike it. The amount of moments I've passed away because my weapon shattered during a firefight in Fallout, or my weapon clicked in Oblivion/Lifeless Rising (FUUUUUUUUUUUUUUU- therefore many periods in DR) is definitely shocking. I know some people choose it, and say that will be adds difficulty and strategy to the video game. And good for them for getting the endurance to deal with it. But I desire there were games had been you acquired a tonne of gameplay elements which you could change in the choices menu, weapons degradation getting one of thém.Another, which mé and my fIatmate discussed while enjoying Bioshock Assets, had been the concept of mana.

I know, a little off topic. But my flatmate was playing Bioshock on tough, and barely ever used the powers because he held working out of salts, and ended up using that drinking water tentacle one just twice, the lightning one once, and not really even using that damage absord one at all.

l on the some other hand, utilized a trainer to provide me unlimited salts. The game was nevertheless damn tough on difficult, but I got to make use of all the Vigors in various methods. It furthermore hindered some crazy stunts you could've pulled in Dishonored.

I fuckin' hate it. The quantity of periods I've died because my weapon broke during a firefight in Fallout, or my weapon clicked in Oblivion/Useless Rising (FUUUUUUUUUUUUUUU- so many moments in DR) is shocking. I know some people prefer it, and state that is adds trouble and technique to the video game. And good for them for getting the patience to deal with it.

But I wish there had been games were you acquired a tonne of gameplay elements which you could modify in the choices menu, weapons degradation getting one of thém.Another, which mé and my fIatmate talked about while enjoying Bioshock Infinite, had been the idea of mana. I know, a little off topic. But my flatmate was playing Bioshock on difficult, and barely ever used the powers because he held running out of salts, and finished up making use of that water tentacle one just double, the lightning one as soon as, and not even using that damage absord one particular at all. l on the some other hand, used a fitness instructor to provide me limitless salts. The video game was nevertheless damn difficult on difficult, but I got to use all the Vigors in various ways.

Fallout 3 Nexus Categories

It furthermore impeded some mad stunts you could've pulled in Dishonored.Agréed, I've by no means been fond of miracle as a finite source. The only method to play a mean caster is to drip feed yourself with mána potions, which is usually the least satisfying way to win a battle on the earth.Cooldowns function a great deal better if you question me. Either proceed all the way, or skip out on it entirely.If you're also gonna possess weapon degradation in, for example, and older scrolls sport, the method it's performed in Oblivion will be shit. It SHOULD become a dynamic program - web browser, armor shields much less and weapons do much less harm the even more they're also damaged. Nevertheless, it should display/tell you what problem your stuff is usually in all the period, and it Provides to function the same method on foes. If you're making use of degradation as a gameplay element, you should be able to make use of spells/arrows from a length on a large employer to nick apart at their armor, and end up being capable to find the harm you're performing to said armor.Move all the method, and make it so that every time your equipment drops below 50% you reduce 5% off the total it can be repaired to. Make NPCs who can press it up to 110% toughness.As for video games that have implemented it in the former, what stands out for me is definitely Much Cry 2, in which the fucking AK-47 jellies all the period.

THE AK Banging 47. I'g say, most of the period, no. If it is done right and adds even more to the video game, certain. I keep in mind it had been great in the STALKER video games and included more to them, ánd the misfire ánd jamming effects had been awesome, as well. Dead Isle, however, it seems like after four strikes the weapon was completely damaged. Or in Results 3 they seemed to break down rather rapidly. I know for a fact that I've put at minimum 1,000 times thróugh my AK and thére had been just one misfire (oddly with the person who got never fired a gun before, therefore I'm wondering if she in some way experienced something to do with it).It provides to end up being said though, I acquired to mod my STALKER: CoP to create the weapons last longer and improve condition in loot desks.

I got really exhausted of having to spend more cash on fixes than on ammunition. I disliked weapon dégradation in Oblivion, ánd tend to not really like it in general because as SajuukKhar pointed out elsewhere in this thread, it's either as well fast and is definitely frustrating, or as well gradual and pointless. I have got to agree with the fact that it had been done OKAY in the very first Shadow of ChernobyI, and yes, thosé tense moments cleaning jams were type of amazing when they happen occasionally, not after like 2 journals like they perform in CoP, lol.Once again, have got to concur with SájuukKhar in that thé system in Skyrim had been much better. Instead of fixing damage, you got to enhance your smithing skill which allow you develop your weapons and shield better. A mixture of this, and a decently paced degradation program very similar to in the initial STALKER video game would be suitable for survival horror kind games.

Simply possess your weapon need occasional cleaning up and upkeep, and the better you get at the ability, the much better the condition and overall performance of your weaponry.I also liked how Fallout NV took into accounts the ammunition kind being utilized, but disliked thát you couIdn't just repair issues yourself without sets or offering up other weapons. It can end up being done nicely if component of the concept of the sport is coping with sources, and its not really carried out in a shitty method.The failure to repair weapons yourself except by compromising another weapon produced certain guns in Results 3 nearly unusable because of rárity+fragility, while producing it nothing at all but busy function for guns that mooks have. Sims 4 mods folder free download. New Vegas had been a little bit better because weapon fix was portable + all weaponry used the exact same repair item, but it arrived out therefore easy that it might simply because well have got not long been generally there. I'd say, many of the period, no. If it is certainly done correct and adds more to the sport, sure. I keep in mind it has been great in the STALKER games and included more to them, ánd the misfire ánd playing effects had been awesome, too.

Fallout 3 Nexus

Dead Island, however, it seems like after four strikes the weapon was completely damaged. Or in Results 3 they appeared to weaken rather quickly.